Development Changelog

On this page is a list of features that are in "old" development versions of the game, starting with Indev2D 0.6

VoxelCaverns Indev2D 0.7:

 * Infinite numbers of caves can now generate
 * Dungeons now generate properly (I used the x as the y value!)
 * New Blocks:
 * Copper Ore
 * Tin Ore
 * Iron Ore
 * Silver Ore
 * Gold Ore
 * Mithril Ore
 * Adamantite Ore
 * Purple Flower
 * Yellow Flower
 * Red Flower
 * Funky Flower
 * Black and White Flower
 * Snowdrop
 * Wooden Chest
 * Silver Brick Background
 * Gold Brick
 * Green Torch
 * Yellow Torch
 * Red Torch
 * Purple Torch
 * Coal Ore
 * White Torch
 * Sand
 * Snowy Grass
 * Cactus
 * New World Generation Features:
 * Ore veins
 * Flowers
 * Chests generate in dungeons with random loot
 * The Chat Box now looks much nicer
 * Blocks have an event for "Right Clicked" now
 * New lighting features
 * Colored light!
 * Light now travels further (up to 15 blocks instead of 12)
 * Block and Item names in the inventory have a box round them, making them easier to read
 * New survival mode features:
 * Health
 * Take care when descending caves!
 * Dropped items
 * Some blocks will only drop if destroyed with the right tool/material
 * New Items:
 * Coal
 * Sticks
 * The Text Input has been recoded so it is much more reliable and supports more keys
 * Worlds now accept seed input
 * Infinite perlin noise
 * Biomes:
 * Grassland
 * Snowland
 * Woodland
 * Desert Plains
 * Zombies
 * Day, Dawn and Night are now smoothly coloured

VoxelCaverns Indev2D 0.6:

 * Blocks with no background are not affected by lighting
 * blocks can now be placed and destroyed.
 * Only if a block next to the spot is not air
 * Unlighting and relighting are now supported.
 * Added new Blocks:
 * Tall Grass
 * Tall grass grows
 * Tall grass has seven different textures
 * Dirt Background
 * Data1 of 1 on blockID 7 (stone background)
 * Wood
 * Leaves
 * Added a Block selection bar
 * Added new Block properties
 * Added chunk updates
 * New Terrain generation features:
 * Grass
 * Trees
 * Survival mode features:
 * Limited blocks
 * Gathering resources
 * Takes time to mine blocks, can be sped up with tools
 * Crafting
 * Infinite Maps
 * With NO lag (except little lag when generating down underground!)
 * Items
 * Tools
 * Hammers
 * The only way to break backgrounds
 * Pickaxes
 * Shovels
 * Hatchets
 * Tooltypes
 * Wood
 * Stone
 * Copper
 * Iron
 * Silver
 * Gold
 * Mithril
 * Hellish
 * Adamante
 * Durability
 * Multithreading:
 * Main Thread for drawing and Rendering
 * Worker Thread #1 for Input and Updating
 * Worker Thread #2 for Infinite World Generation
 * Inventory Screen GUI
 * Click to pick up, click on another slot to put down.
 * Crafting

VoxelCaverns Indev2D 0.5

 * Added lighting calculations
 * Made the terrain smoother
 * Added methods to make worldGen easier
 * World2D.setBlock
 * World2D.getBlock
 * Added block populators:
 * Added basic cave gen
 * Added small dungeons (rooms)
 * Added background block support
 * New Blocks:
 * Torch
 * Brick Background
 * Stone Brick
 * Stone Background

Pre Indev2D 0.4

 * Added the main menu
 * Tested 3D mode and decided on a 2D game